First, realize the "normal" way of viewing by standing
out in nature in a location that has a distinct background
like a hill or mountain. In between the viewer and the
background should be a tree or another slim but tall
object. Now, shift your head parallel to the tree/background
lineup without turning your eyes. The shape of the tree
should move as a distinct, separate picture over the
background of the mountain.
This exercise brings about the awareness of 2D viewing
and can already turn on 3D viewing in some instances.
Look out at some large buildings, distant roads, or
other object that extend away from your current viewpoint.
Notice the exact angles that perspective viewing is
forming. One should be aware of as many angles as possible
at the same time. The picture may suddenly develop a
depth without the viewer's intention. For the purposes
of this exercise, the awareness of the angles in the
picture should be maintained, however, regardless of
other things turning on. This is 2 1/2 D awareness and
it may also turn on holographic views.
The sole purpose of this exercise is to turn on holographic
(3D) viewing. In the course of this exercise, the viewer
may be exteriorizing from his or her body, sometimes with
full perceptions. An exteriorized view with full perceptions
obviously becomes the perfect "Remote Viewing" experience
when the current viewpoint is shifted away from the body
of the viewer. This is yet a different way of Remote Sensing.
Take a small to medium sized box, such as a shoe carton or a
wooden cigar box, and put it up at a yard or two away from
the eyes. One should be able to clearly see down to the bottom
of the box. Now, try to see ONLY the two edges of the box
that are the furthest apart. In a sense, this is an
exercise in "multiple viewpoints": the viewer concentrates
on two different objects concurrently.
As soon as holographic viewing turns on, the viewer usually
abandons the multiple viewpoint of the two edges. After a
while, the holographic view will disappear, too. The purpose
of the exercise is to KNOW the feeling of holographic viewing
and how to turn it on at will at any time in the future.
The size of the box is convenient for startup purposes
only. The top edges of the room one is currently in can
be used, too, of course. Anything that provides an "empty space"
in between borders does the trick. The actual sensation
of 3D viewing cannot be easily described, and I won't
even try. Seeing is believing!
Now, this is all nice and exciting, but why would 3D
viewing throw off a Remote Viewer?
In Holographic Viewing, domains of perceptions can overlap.
One could literally see Beings without a current body
(traditionally called "ghosts") on the background of
the "real" landscape that is to be investigated. And it can
become difficult to separate the domains of perceptions
It was mentioned that explorations during Remote Viewings
session can turn on the 3D viewing mode.
Here is an example how this could happen:
Viewzone's recent Remote Viewing Challenge put
a card from a common card playing deck into a box.
How would a Straightline Viewer approach this object?
Let us assume, the viewer connects with the target,
perhaps with the initial help through Far Sight's
strategy of using coordinates.
The "straight" viewer needs some light, even if it is
residual light, especially since there are artificial
colors involved (the paint on the card).
Optimally, there are two or more known objects placed
directly next to the card. These objects should be an
unlikely combination, such as an apple and a dead AA
battery next to each other. For verification reasons,
and to exclude a prank from another reader, an unknown
object of similar size and of a simple shape could be
put next to the card, the apple, and the battery.
Let's say the viewer "lands" on the lower right side
of the card (we're not yet zooming out to have a larger
perspective because this requires mastery of a small
focus!). The viewer can sense the edge and work around
the card, establishing an anchor point at every turn.
To establish the proper dimensions and spatial geometry,
the resulting anchor points must be compared. But this
can result in exactly the same constellation as we have
encountered in the exercise #5c! If the viewer would
turn on holographic viewing now, the focus would be
lost and the viewer would be easily thrown out of the
particular space/time configuration that was investigated.
The same is true for other domains and for larger scales.
Looking at ONLY two stars at the same time (not at the
space in between), will open a vision of Outer Space.
Back to Viewzone's Challenge:
Once the size of the card is known, the viewer can
start sensing the surface of the card. If it is a
10 of Hearts, the viewer could recognize from the
edges of the paint the shape of any one of the imprinted
hearts, and then estimate the number of rows (without
counting, which would be using the analytical mind!).
This may seem awfully complicated. The viewer seems
to have to go back to square one, learning to see and
recognize "things" just as a baby would do - only now
in a different way.
The innocent reader may want to find a way to "see"
things in a distance in exactly the same way he or she
is now used to.
But this reader will at the same time be hard-pressed
to explain how he or she is seeing now! It is a
profound truth that one usually sees only what one
expects to see.
To discover the unexpected and to unveil new, uncharted
territory, requires a start from scratch.
Now, before everything falls into place, the next chapters
will need to address at least the following points: Navigation
by Landmarks, Zooming In and Out Within a Domain of Perception,
Propulsion by Resistance, and the "Principles of Incremental
Stay tuned and enjoy!
(all this and more coming soon at Viewzone!)
Note to the attentive reader: the title of this chapter was "5- In Between
Time And Space," but time wasn't mentioned at all! Question: "How would you
apply the 'space opener' exercise in 5c to the concept of time?" (The
answer will be in the next Viewzone).